Solo play mode "Hinokami Blood Wind Tan" where you can experience the fierce battle of "Kanjiro" with your own hands!
It is no exaggeration to say that the solo play mode "Hinokami Blood Wind Tan" that follows the trajectory of "Kanjiro" is the main content of this work. In this mode where you can relive the story of "Kimetsu no Yaiba", you can explore the faithfully reproduced world and proceed with the story while fighting with the numerous "demons" that appeared in the original. Become. The graphic expression unique to the game, which is different from manga and animation, matches very well with "Kimetsu no Yaiba", which is a work with many character movements, and it is a highly immersive finish in the story. ..
You can walk around in the faithfully reproduced world by operating characters such as "Tanjiro Kamado"! Reproduce the fierce battle with various "demons" in the game!Various "blood demons" are also expressed as gimmicksIn the part where you freely move around the MAP and search, you will mainly operate "Tanjiro Kamado" to watch various events and collect items while advancing the story. Sometimes you follow the "demon", sometimes you listen in the city, sometimes you search for enemy territory, and so on. The characters that can be operated according to the story may change, and it is not to be overlooked that the actions and depictions change firmly at that time. It is a part where you can actually experience the world view of "Kimetsu no Yaiba".
The final selection at "Mt. Fujisatsu", the pursuit of "miserable" in the city of "Asakusa", and the walking of the "Butterfly Mansion" that has been reproduced in detail. Basically, you can enjoy the world of "Kanjiro", who has a good nose, so you can use "Smell Detection" to track "demons". You can see the route to the destination, so you don't get lost. In the part where you operate the timid "Zenitsu", you are scared and the movement speed becomes extremely slow. You can fully enjoy the cute depiction of "Zenitsu" that puts in each and every one. In the part that operates "Inosuke" whose motto is "Zenitsu Agatsuma", the movement speed is faster than anyone else.You can see that the behavior is changed according to the character.In the exploration part, you may be blocked from going to the "demon" and enter the battle part. The battle action of this work is easy to operate such as performing techniques, but it is a deep system with high action such as considering the attack timing and the distance with the enemy.
The basis of the attack is to combine the "basic attack" and the "skill" that is performed by consuming the "skill gauge" to build a combo, and use the "tracking dash" to approach the opponent or use the "step" to attack. You can avoid it, prevent the opponent's attack with "Guard", and even attack with "Handling" that can be done at just the right timing, and fight using various operations like an action game.
Since "Skill" uses "Skill Gauge", you need to be careful about outbursts, but it is very cool and the damage is great! "Tracking dash" and "step" are actions that you will often use to get close to the enemy at once or avoid attacks. If you cannot avoid attacks, it is also important to "guard".There are many times when the enemy does not turn back, so wait for a chanceFurthermore, as flashy actions, "mystery" and "opening" that are performed by consuming "mystery / opening gauge", and actions called "full opening" are prepared in this work. As the name suggests, "Mystery" can release special moves prepared for each character, and can cause great damage with a flashy production just like the original.
"Opening" is a state where you get a buff effect that makes the battle advantageous, such as increasing the attack power for a certain period of time. And "fully open" that goes above it can be done by using the gauge further during "open", and in addition to further increasing the attack power, you can hit the "skill" as much as you want without consuming the "skill gauge". You can get overwhelming attack power. How to make full use of this "mystery / open gauge" is an important point in the battle, whether it is a battle with a "demon" or an interpersonal battle.
"Mystery" releases a special move that represents each character. The damage is terrible, but the production is particularly enthusiastic ...! Various enhancements are made during "opening", but the biggest is that the finish of "basic attack" changes. If you perform "Fully Open", which will make a perfect attack as the closing of the combo, the character's cool cut-in will be caught! Let's decide the game at once!If you proceed to the end of the chapter by performing this exploration part and battle part, you will be a strong enemy in front of "Charcoal Jiro" in the works of "Teoni", "Numa no Oni", "Akamaru / Yabaha", etc. A boss battle with the appearing character is waiting. In the boss battle, you can launch a powerful attack that is incomparable to a normal "demon", or you can easily get a counterattack if you do not attack firmly. You can enjoy a very chewy battle, such as interactive actions, so-called QTE and other special operations, and when each boss is in a strengthened state, a big skill is released.
Performs a wide variety of high-powered, wide-range attacks. As "Tanjiro Kamado" says, let's calm down and avoid attacks without disturbing breathing. In boss battles, QTE occurs even in event scenes. A tremendous sense of presence! At the end of each chapter, the character that appeared in the original is waiting as a boss ...!The way the story progresses is also highly flexible like a game, and the main scenario part that is the main axis is depicted by actually operating the character to search and fight, but the detailed depiction and scenes in the original are animation pictures. It can be seen in a side story called "Shards of Thought" using narration. Since the story is described so that the story can be understood firmly only in the main scenario part, it is kind to the player who wants to advance the game quickly, and also by looking at the "fragment of feelings", you can know the story deeper. It's up to the player how to proceed with the story.
Actually, this time I was playing without knowing the story of "Kimetsu no Yaiba" in detail, but I can understand the story properly even if I only look at the main story, and "I am convinced that it will be a social phenomenon. I was able to enjoy the story and the development to the extent that I was convinced without thinking. Since there were many patterns in which people were interested and voluntarily went to see "fragments of feelings", it can be said that this work is also very good in terms of enjoying the story.
The QTE in the boss battle and the expression in each event are also wonderful, I am excited by the action full of presence, and I feel that the immersive feeling in the story has been strongly enhanced by going through the exploration part. The author felt that it was a "demon slayer that can only be experienced in games" because it makes good use of the characteristics of the game.