New game history pioneered by PS5 11th How to play Can the infinite "GT7" be enjoyed even by beginners with zero car knowledge?

Wednesday, March 2, 20:01

PS5が拓く新たなゲーム史 第11回 遊びかた無限大な『GT7』は、クルマ知識ゼロの初心者でも楽しめるのか?

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The theme is to convey the charm and culture of cars to a new generation. Kazunori Yamauchi, the producer of the series, said at the media event of the PlayStation 5 (PS5) / PlayStation 4 (PS4) software "Gran Turismo 7 (GT7)". The goal of the car simulation game "GT7" is to let people know the joy of controlling, owning, and tuning by awakening to the charm of the car without the prerequisite knowledge. To be honest, I thought I couldn't review the film. Because he is a paper driver of Perappera, and the literacy of car culture is zero. I have no knowledge of the car model, and the last time I grabbed the steering wheel was more than 10 years ago. However, if the theme is "to convey the charm and culture of cars to a new generation," rather, by honestly communicating the impressions of touching the "Gran Turismo" series for the first time, car simulations that are ignorant of car culture like the author. It may be of interest to those who have avoided it. With that in mind, I decided to take control of the controller. So, first of all, I would like to say that this article is not an in-depth review for Kuruma Mania. I don't even understand the difference between "FF" and "FR" when I install GT7. Play the new mode "Music Rally" that allows you to drive while listening to music first. After starting the game and completing the initial settings, you will be prompted to play the new mode "Music Rally" installed from "GT7". The explanation said, "A mini game where you can enjoy an exhilarating drive while listening to music," so I thought it was a tutorial to learn how to operate it, but it was unexpectedly difficult. When the race starts, the "number of beats" displayed on the screen decreases according to the rhythm, and when this reaches zero, the game is over. If you go through the extend gate installed on the course, the number of beats will be added, so if you cross the gate before the beat runs out and listen to the music to the end, it will be clear. A skilled Gran Turismo driver may be able to clear it without difficulty, but in my case, the number of beats became zero in the middle of the performance no matter how many times I tried. Moreover, when the count falls below 20, the screen approaches monochrome, creating a "pinch feeling". When I passed through the extend gate with a count of about 3, I felt so nervous that the hand holding the controller sweated. And, of course, passing through the gate at the last minute means that there is no room for beats in the next section. Immediately, the count decreased again, and I desperately stepped on the accelerator while thinking that it was "dangerous" in my heart. Such a situation is repeated. I was finally able to listen to the song to the end on the 10th try, but I feel that it was an experience that was not a very refreshing drive. One of my goals was to improve my driving skills so that I could enjoy an elegant music rally someday. By the way, the music rally is equipped with a "music replay" function that looks back on the previous drive along with the music. The replay is played according to the length of the song you actually listened to. If you make a mistake on the way, the replay video will gradually become monochrome and end, just like the screen you are playing. Applause occurred when passing through the extend gate, but even that sound was reproduced. The music replay after listening to the song to the end is refreshing. On the way, I love the fact that my replay, which is taking a strange course, is projected. Will the day come when we can see the replay that decides the drift coolly? After being baptized by "GT7" and a music rally to learn about car culture at the "cafe" that presents the mission, it's time to go to the "world map" of the main story. If you tell us that you have never played the "Gran Turismo" series with the displayed options, Sarah, the guide, will guide you carefully. She went to a used car shop as she was told and bought "Fit Hybrid '14". It's strange that the car I got for the first time seems special. I want to give it a name. When I drove the car from the "World Map" to the "Cafe" as it was, the owner Luka presented the "Menu Book" with some greetings. The menu book is a list of issues from Luka, like an article. When you clear the task, the next menu book will be presented, so it looks like a "main quest" in terms of the game. The first menu book presented was a mission called "Japanese Compact" to get the three designated cars. As for how to get a car, in addition to purchasing it at a used car shop or a new car shop "Brand Central", there are cases where a prize is given as a supplementary prize if a prize is won within a certain ranking in a race held at the "World Circuit". The main thing will be to collect the designated cars while gaining racing experience by winning in the third place in a specific race. So, first of all, I participated in the "Northern Isle Speedway". It was the first time, and I thought it would be an easy race to get used to the operation, but the result was 4th. I missed the prize just one step away. Because it is a simple course, I get the impression that a few mistakes will greatly affect the time. There may have been a lot of waste in the movement when overtaking (overtaking) other cars. Or rather, when you turn a corner, you bump into each other. I'm not offended, but I rushed into another car many times. It is a run that is likely to receive a considerable penalty in an interpersonal race. Regain your mind and play again. I struck another car this time, but managed to win the 2nd place. Well, it would be good if it was a CPU partner. It's a gift car get. After collecting all the designated cars, Luka will start to explain each car model. If you are an experienced player, it will be something that you sympathize with, "Yeah, yeah, that's right." However, all the explanations are fresh to the author of literacy zero, and the game design that allows you to learn the characteristics and history of the car you collected with beautiful images is the theme of this work, "Telling the charm and culture of the car to a new generation. I realized that it would lead to "things". It can be said that the design is very close to beginners. In fact, I'm ashamed to say that I didn't even know that front-wheel drive cars were called "FF", so here "FF cars turn corners neatly because steering operation and transmission of driving force are concentrated on the front. I am very grateful that you can explain from basic information such as "It is difficult to operate the accelerator". In addition, if you proceed with the menu book at the cafe, you will have a "license" to hone your driving skills, a "championship" to compete for the overall ranking by running multiple races, a "tuning shop" to purchase parts, and customize the car. Challenges using all modes such as "GT Auto" will be presented. The menu book is the main quest and a long tutorial designed to help beginners improve little by little while grasping the whole picture of the game and understanding the various ways of playing in GT7 one by one. It plays such a role. Also, if you change cars and go to the cafe, an unfamiliar person may give detailed explanations depending on the car model. There are only contents that you will instinctively listen to, such as the state at the time of release and the history of the car model, and especially people like me who are not familiar with car culture may want to go to the cafe with various cars. While I was exposed to the car culture and repeatedly raced, a certain change occurred while I was groping for "GT7" as a beginner as if I was absorbed in capturing the course. At first, I was happy if I could clear the menu book of the cafe while touching the culture of the car, but someday I started thinking "I want to be able to run better". The trigger was that I witnessed a good person running in the "sports" mode of online competition. In "GT7", the performance point "PP" shows the overall ability of the car, and in the "Daily Race" that I participated in this time, a car with a similar PP should have participated, but it was overwhelming immediately after the start of the race. The difference has opened. I didn't expect to win the online race from the beginning, but the difference was so big that I started to review my run little by little and said, "Maybe I should turn the steering wheel earlier. "Let's move the brake timing a little earlier" "Why don't you step on the accelerator from the second half of the curve?" Before you get used to racing, you can turn on the "auto drive" brakes, display the "driving line" and "braking area", and turn on "stability management" to prevent the car from spinning. Is also designed for beginners. In the early stages, I also set the brakes to be applied automatically by auto drive, but after deciding to improve my driving skills, I changed it to off. That alone made the operation much more difficult. It spins around and it is difficult to adjust the brakes. However, this tickles the challenge. Rather, I found it more interesting to operate it in a corner than to easily turn it. Of course, I've started to rush to other cars. After that, I was absorbed in playing the same course repeatedly. It wasn't once or twice that I hit the wall too fast. However, if you slow down too much, you will be overtaken by other cars. After making such mistakes many times, I was very happy when I was able to turn the hairpin curve quickly and beautifully. This may be the "joy of control" that Mr. Yamauchi was talking about. The "license" mode was perfect for practicing. You can learn practical driving skills in various scenes such as "start and stop", "basic cornering", "beginner line taking", and "city capture". You can try as many times as you like, so it was perfect for letting your body learn how to operate. Especially, it is recommended for beginner players who are aiming to improve their skills because they can easily understand the feeling of improvement. You can enjoy online play with other players from "Sports", "Multiplayer", and "Meeting Place". "Sports" is a mode in which you can challenge official online races such as "daily races" and "championships". The rating system allows you to race with players who are as fast as you, so if you hone your skills, I'd love to try again after the launch. "Multiplayer" is a mode in which you can create a lobby and enjoy racing with other players. "Meeting Place" is an online driving event set for each course, and it is a room for free practice only, so you can feel free to join. Personally, I was happy that beginners could get together to practice and give advice at "Meeting Place". Of course, even non-beginners can enjoy it! Related articles (external site)